Tag Archives: design

Thursday, 25 June, 2009

Hanging Temple photos


View 悬空寺 photos (shared by Swee Fun)
(link to a Google Doc slideshow, hit spacebar for navigation)

The Hanging Temple (simplified Chinese: 悬空寺; traditional Chinese: 懸空寺; pinyin: Xuánkong Sì) is a temple built into a cliff ( 75m Above the ground )near Mount Heng in the province of Shanxi. The closest city is Datong, 65 kilometers to the northwest. Along with the Yungang Grottoes, the Hanging Temple is one of the main tourist attractions and historical sites in the Datong area. Built more than 1,500 years ago, this temple is unique not only for its location on a sheer precipice but also because it includes Buddhist, Taoist, and Confucian elements.

Related: 悬空寺 (百度百科)
Wikipedia 悬空寺 (Hanging Temple)

Tags: China, history, Photos, religion, architecture, design


Posted in Chinese-中文 , Buddhism , Photos , World


Friday, 28 March, 2008

Sustainable Towers in Malaysia

From inhabitat. (photos)

8)

A stunning new residential development is planned for the Putrajaya waterfront known as Precinct 4, just 30km south of Kuala Lumpur. The design, however, is a refreshing and original with unique, marine-inspired structures - which also draw from traditional Islamic designs - arranged in a permeable, radiating block of bioclimatic architecture.

The winner of a recent contest, the design for Precinct 4 comes from Studio Nicoletti Associati and Malaysian architects Hijjas Kasturi Associates, who provided the masterplan of Putrajaya. The goal of the designers was to provide a model for sustainable residential design that was inspired by the city’s unique landscape which includes an expansive artificial lake. The biggest inspiration came from the sea and the entire development resembles a fleet of ships.

The architect’s goal was to design buildings that tell “of its place of origin which is culturally modern, Islamic and tropical in nature.”

Tags: Malaysia, architecture, Photos, design


Posted in World , Photos


Sunday, 28 October, 2007

Natural Architecture - an Emerging Art Movement

From designboom. (photos)

the natural environment still manages to fill us with a sense

of awe and amazement. despite the amount of scientific

knowledge mankind has gathered, nature still holds great

mysteries that we may never be able to unravel.

this complexity has continually daunted man. in frustration, we

try to control nature by enforcing order. as a result,

we have distanced ourselves from the earth, even though

our survival is completely dependent on it. we are now trying

to regain our close connection to nature.

there is an emerging art movement that is exploring mankind's

desire to reconnect to the earth, through the built environment.

referred to as 'natural architecture', it aims to create a new,

more harmonious, relationship between man and nature by

exploring what it means to design with nature in mind.

the core concept of the movement is that mankind can live

harmoniously with nature, using it for our needs while

respecting its importance.

all of the works in the movement share a central ethos that

demonstrates a respect and appreciation for nature.

these works are meant to comment on architecture and provide

a new framework to approach buildings and structures.

they aim to infuse new ideas into architecture by subverting

the idea that architecture should shelter nature. instead,

the structures deliberately expose the natural materials used

in the building process.

the designers aren't suggesting that architecture must conform

to their vision, they are just providing ideas that they hope will

inspire us all to rethink the relationship between nature and the

built environment.

natural architecture (the book) by alessandro rocca.

Natural Architecture

Tags: art, Photos, nature, design, relationships, book, environment


Posted in Photos , World


Saturday, 25 August, 2007

Game Design Essentials of 20 Difficult Games

From Gamasutra by John Harris.

The impulse to make video games easier can be traced to a fundamental change in perception over what a game should be. The older school of thought, which dates back and beyond the days of Space Invaders to the era of pinball, is that a game should measure the player's skill. Arcade games, in fact, must make it difficult for a player to last for any great length of time in order to keep money coming into the coin box. The newer concept is that a game should provide an experience to the player. The player is to feel like some character, or like he's participating in a story, or that he's making some difference in a fictional realm. ..

The article covers the following games:

  1. Defender & Stargate
  2. Kaboom!
  3. Cobra Triangle
  4. Sinistar
  5. Solomon's Key
  6. Adventures of Lolo, a.k.a. Eggerland, series
  7. The Tower of Druaga
  8. Monkey Ball, a.k.a. Super Monkey Ball
  9. Wetrix
  10. One Man and his Droid
  11. Phantoms of the Asteroid
  12. Faster, Harder, More Challenging Q*bert
  13. Blast Corps
  14. The Legend of Zelda (particularly the second quest)
  15. Deadly Towers
  16. Mr. Driller
  17. Mischief Makers, a.k.a. Yuke Yuke!! Troublemakers
  18. Rogue
  19. The Bard's Tale II: Destiny Knight
  20. Lode Runner series

Tags: puzzle, design, history, platform, arcade, Game, rpg, simulation


Posted in Game